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2017 GTC San Jose

S7298 - Blasting Sand with NVIDIA CUDA: MPM Sand Simulation for VFX

Session Speakers
Session Description

We'll present our challenges and solutions for creating a material point method (MPM)-based simulation system that meets the production demands of fast turnaround for artistic look development. Our method fully utilizes the GPU and performs an order of magnitude faster than the latest published results. With this improvement, the technique's main limiting factor - its speed - has been eliminated, making MPM appealing for a wider range of VFX applications. Practitioners in computational physics and related fields are likely to benefit from attending the session as our techniques are applicable to other hybrid Eulerian-Lagrangian simulations.


Additional Session Information
Intermediate
Talk
Computational Physics Media and Entertainment
Games Media & Entertainment
25 minutes
Session Schedule