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2017 GTC San Jose

S7567 - Practical VR for the Scivis Community

Session Speakers
Session Description

Until recently, immersive visualization with VR was an extremely useful but rather costly and impractical way to explore data in many scientific areas. Affordable consumer VR solutions provide an enticing answer to that problem, but a general software solution enabling this hardware for scientific visualization does not exist yet. Interaction in VR has requirements that differ greatly from a traditional 2D interface, and the rendering performance requirements are very strict. Supporting VR in your custom rendering engine or visualization tool of choice therefore requires a large engineering effort, for which there are typically no resources available. We'll provide a way to solve this problem: it shows by example how a scientific visualization tool such as Paraview (or any other) can be connected to a fully fledged game engine (like Unreal), to provide both the data processing capabilities of the former, with the VR-specific rendering pipeline of the latter. It will allow you to send any dataset as seen in the scientific visualization tool directly to the VR environment. This enables you to set up your VR environment and quickly create/prototype interactions within that world, while still being able to use your scientific visualization tool as you have always been used to do.


Additional Session Information
All
Talk
In-Situ and Scientific Visualization Virtual Reality and Augmented Reality
Energy / Oil & Gas Government / National Labs Healthcare & Life Sciences Higher Education / Research
25 minutes
Session Schedule