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2017 GTC San Jose

S7188 - Sharing Physically Based Materials Between Renderers with MDL

Session Speakers
Session Description

We'll discuss the basics of NVIDIA's Material Definition Language, showing how a single material can be used to define matching appearances between different renderers and rendering techniques. End users will learn how physically based definitions can be defined, while developers will learn what's entailed in supporting MDL within their own products or renderers.


Additional Session Information
All
Tutorial
Media and Entertainment Rendering and Ray Tracing
Aerospace Architecture / Engineering / Construction Automotive Games Higher Education / Research Manufacturing Media & Entertainment Software
50 minutes
Session Schedule