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NVIDIA GTC San Jose 2017

S7482 - Advances in Real-Time Graphics at Pixar

Session Speakers
Session Description

Explore how real-time graphics are used at Pixar Animation Studios. We'll describe the unique needs for film production and our custom solutions, including Presto and our open-source projects Universal Scene Description (USD), OpenSubdiv, and Hydra. Don't miss this great opportunity to learn about graphics, algorithms, and movies!

Additional Session Information
All
Talk
Media and Entertainment, Real-Time Graphics, Rendering and Ray Tracing
Games, Media & Entertainment
50 minutes
Session Schedule