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2017 GTC San Jose

S7747 - Envrmnt: Real-Time Streaming VR

Session Speakers
Session Description

Learn how Verizon's R&D built a VR graphics engine and platform that streams HD video and game experiences to massive audiences using GPU scaling and streaming techniques. We'll share architecture and configuration that enables us to serve real-time networked game and augmented reality experiences. We'll also discuss how GameWorks VR was instrumental in our rendering pipeline and how GPUs are being used in our cloud and network to enhance streaming VR. Finally, we'll walk through a 15-minute example of Envrmnt's tools and show a demo of a livestreamed networked Vive experience.


Additional Session Information
All
Talk
Virtual Reality and Augmented Reality
Games Internet / Telecommunications
25 minutes
Session Schedule