Meta is soon releasing its second-generation optical see-through display. Different from video see-through displays, which first capture the view and then augment it with additional graphics content, in optical see-through displays, the user sees the environment without any latency, at the speed of light, yielding no conflicts between the visual input and the vestibular system. Many optical see-through technologies produce a relatively narrow field of view, but Meta's design offers a large, 90-degree one. A large field of view provides a higher sense of immersion, instead of providing a floating window to an AR world. Our current system is tethered to a PC with a powerful GPU. We'll give an overview of the Meta 2 display, and the sensors it uses for tracking the environment and the user.