No
Yes
View More
View Less
Working...
Close
OK
Cancel
Confirm
System Message
Delete
Schedule
An unknown error has occurred and your request could not be completed. Please contact support.
Scheduled
Wait Listed
Personal Calendar
Speaking
Conference Event
Meeting
Interest
Schedule TBD
Conflict Found
This session is already scheduled at another time. Would you like to...
Loading...
Please enter a maximum of {0} characters.
Please enter a maximum of {0} words.
must be 50 characters or less.
must be 40 characters or less.
Session Summary
We were unable to load the map image.
This has not yet been assigned to a map.
Search Catalog
Reply
Replies ()
Search
New Post
Microblog
Microblog Thread
Post Reply
Post
Your session timed out.
This web page is not optimized for viewing on a mobile device. Visit this site in a desktop browser to access the full set of features.
2017 GTC San Jose

S7757 - Immersive Optical-See-Through AR with Meta 2

Session Speakers
Session Description

Meta is soon releasing its second-generation optical see-through display. Different from video see-through displays, which first capture the view and then augment it with additional graphics content, in optical see-through displays, the user sees the environment without any latency, at the speed of light, yielding no conflicts between the visual input and the vestibular system. Many optical see-through technologies produce a relatively narrow field of view, but Meta's design offers a large, 90-degree one. A large field of view provides a higher sense of immersion, instead of providing a floating window to an AR world. Our current system is tethered to a PC with a powerful GPU. We'll give an overview of the Meta 2 display, and the sensors it uses for tracking the environment and the user.


Additional Session Information
Beginner
Talk
Virtual Reality and Augmented Reality
General
25 minutes
Session Schedule