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2017 GTC San Jose

S7555 - The Virtual Frontier: Computer Graphics Challenges in Virtual Reality

Session Speakers
Session Description

Video game 3D graphics are approaching cinema quality thanks to the mature platforms of massively parallel GPUs and the APIs that drive them. Consumer head-mounted virtual reality is a new domain that poses exciting new opportunities and challenges in a wide-open research area. We'll present the leading edge of computer graphics research for VR across the field. It highlights emerging methods for reducing latency, increasing frame rate and field of view, and matching rendering to both display optics and the human visual system while maximizing image quality.


Additional Session Information
All
Talk
Rendering and Ray Tracing Virtual Reality and Augmented Reality
Games Higher Education / Research Media & Entertainment
50 minutes
Session Schedule