Join Epic Games for a VR starter session, a live training tutorial where participants will learn the basics of creating VR projects and VR best practices in Unreal Engine. This presentation assumes participants have 3D game development expertise, but no prior experience with UE4. Learn the basics of creating a VR project from starter content using the UE4 Blueprint visual scripting system. Blueprints are easily leveraged by all game development disciplines, so artists, designers, and programmers are welcome. We'll cover topics such as project setup, VR peripheral setup, building materials for VR, VR character setup, using the slice tool, and configuring UI for VR projects. We'll also cover design principles and VR performance optimization techniques. Prerequisites: Basic familiarity with the 3D graphics pipeline is desired, but not required.