Learn how Microsoft is extending WebRTC to enable real-time, interactive 3D Streaming from the cloud to any remote device. The purpose is to provide an open toolkit to enable industries to leverage remote cloud rendering in their service and product pipelines. This is required for many industries where the scale and complexity of 3D models, scenes, physics and rendering is beyond the capabilities of a mobile device platform. We are extending the industry standard WebRTC framework to 3D scenarios including mixed reality and will walk through the work we are doing to realize the goal of delivering high-quality 3D applications to any client - web, mobile, desktop and embedded. This is only possible using the NVIDIA nvencode pipeline for server-side rendering on the cloud.