Kees van Kooten is a scientific visualization software engineer at NVIDIA, where he works with researchers in many fields to advance the state of visualization for high performance computing. Previously, Kees spent a large part of his professional life working in the video games industry, starting with PlayStation 3 development at Playlogic Game Factory in the Netherlands and later at Havok, providing real-time game physics solutions like the Havok FX physics effects package used by Rainbow Six: Siege. Intermittently, he has also worked in the medical industry doing volume and protein visualization. Kees holds an M.S. in computer graphics and visualization from the University of Eindhoven.