No
Yes
View More
View Less
Working...
Close
OK
Cancel
Confirm
System Message
Delete
Schedule
An unknown error has occurred and your request could not be completed. Please contact support.
Scheduled
Wait Listed
Personal Calendar
Speaking
Conference Event
Meeting
Interest
Schedule TBD
Conflict Found
This session is already scheduled at another time. Would you like to...
Loading...
Please enter a maximum of {0} characters.
Please enter a maximum of {0} words.
must be 50 characters or less.
must be 40 characters or less.
Session Summary
We were unable to load the map image.
This has not yet been assigned to a map.
Search Catalog
Reply
Replies ()
Search
New Post
Microblog
Microblog Thread
Post Reply
Post
Your session timed out.
This web page is not optimized for viewing on a mobile device. Visit this site in a desktop browser to access the full set of features.
2017 GTC San Jose

Dirk Van Gelder

Software Engineer, Pixar Animation Studios

Speaker Bio

Dirk Van Gelder joined Pixar Animation Studios in 1997 as an software engineer for Academy Award?nominated film "A Bug's Life" and winning short film "Geri's Game," working on animation software and the studio's first use of subdivision surfaces. Dirk has worked on software for every Pixar movie since, including the ground-up rewrite of the studio's proprietary animation system Presto. Currently Dirk leads the Presto Character team within the Pixar Studio Tools Department.

Speaker Sessions