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2017 GTC San Jose

Francesco Giordana

Realtime Software Architect, MPC

Speaker Bio

Francesco Giordana leads the development of real-time technologies for film at MPC with a special focus on virtual production and VR. Franceso started his career in real-time rendering and video games first in a research lab and then at Guerrilla Games. He then spent four years at Double Negative VFX, where he wrote a GPU-accelerated fur system and led an R&D team dedicated to the development of digital creatures for film. After that he joined ILM for two years, focusing on real-time digital acting, in particular facial performance capture and real-time rendering of characters.

Speaker Sessions