Jeff Kiel is a senior manager of Graphics Tools at NVIDIA. His responsibilities include development and oversight of graphics performance and debugging tools, including Nsight Visual Studio Edition and Tegra Graphics Debugger. Previous projects at NVIDIA include PerfHUD and ShaderPerf. Previously, Jeff worked on PC and console games at Interactive Magic and Sinister Games/Ubisoft. He has given presentations at many GDC and SIGGRAPH conferences and contributed articles to graphics-related publications. His passion for the art started in the G-Lab at the University of North Carolina at Chapel Hill, where he received his B.S. in mathematical sciences.