Trevor Smith is a software engineer at NVIDIA, where he specializes in performance analysis and virtual reality. He currently works on stereo video stitching. Previously, he handled visualization and performance of 3D video processing at Tetravue. Trevor has over 10 years of experience with C++ and graphics programming. He earned his B.S. magna cum laude from the University of California, San Diego. In his spare time, Trevor enjoys traveling, playing music, and designing video games.