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2017 GTC San Jose

Lars Bishop

Senior Engineer, NVIDIA

Speaker Bio

Lars Bishop has been chasing interesting graphics problems for almost 30 years since his first hackings on an Atari 400 (in Pilot). For the past 12 years, he has been a developer technologies engineer for NVIDIA, focusing on mobile devices, rendering, cameras, and Android application and OS development. Prior to NVIDIA, he spent a decade with Numerical Design Limited, developing the NetImmerse/Gamebryo cross-platform game engine. He received degrees from Brown University and the University of North Carolina at Chapel Hill in the 1990s. He is a co-author of the book "Essential Mathematics for Games and Interactive Applications."

Speaker Sessions