Kerry Moffitt developed real-time 3D entertainment games for a decade, and in 2005 turned his attention to serious games and information visualization. He likes bridging worlds. From 2008 to 2011, he served as technology integrator on a multi-disciplinary team that built a first-person damage control training game that every U.S. Navy recruit now plays in their basic training. He likes science. Ultimately, he wishes to enlighten and empower individuals with tools to generate, access, organize, and visualize information, because he believes that helps people understand themselves, each other, and the world, which in turn helps make a decent society work.